![]() I mean surely you must understand that your entire argument is arbitrary. I mean for one, in GTA you're meant to actually walk on the world, so automatically the world has to be more detailed in comparison to a game that only has you driving as the developer isn't worried about you picking up small inconsistencies. Driver is also exclusively a racing game and generally the standards of Rockstar usually rise way above Ubisoft, atleast when it comes to GTA vs Driver. Using miles to determine how large in memory GTA V's world will be in comparison to Driver's is also arbitrary considering that well. lol Driver: San Francisco, I mean this is a really facile comparison man. I mean, you see how ridiculous this comparison is right? And you don't know how much more memory each of these files will take up considering that GTA V is a new game and plans to raise standards for gaming, maybe - thinking out the box here - it also raises the standard for sound much more then a mediocre racer launched by Ubisoft in 2011? Just maybe, the sounds in GTA have much higher fidelity and take up more space then. Well driver is exclusively a racing/driving game, so that doesnt includes gun sounds, sounds from radio commercials, or tv commercials, all the conversations of pedestrians. I mean on all fronts your comparison fails and is facile on the face of it. I did, Im laughing even harder then I was when I replied to your other post. Please look 2 posts above yours and re-evaluate yourself. People might be idiots by suggesting that the story is what needs to be seperated between discs and not the actual physical San Andreas itself, but you're an even bigger idiot for making assumptions that the game will fit on one disc when you have no idea just how big the game is. Whats even worse about your post is that you have absolutely no arguement, all you did was list random aspects and put "believe" at the end of each sentence. Lol, you're right, you are the game design/programming guru, I will refer all my questions on GTA V's development to you. You are in no way connected the development of GTA V in any capacity, yet you affirm with great pride that the entire game will fit within a 8GBs. I dont even know what to say to this post. If you don't think GTA V can fit on one disc, you have no experience in game design or programming, and therefore, your argument is invalid. I remember using Skyrim as an example like this and I got the whole "Totally different, not R*". ![]() People will still Bitch, I would say use RDR as an example. There's still over 5.71GB to put in whatever the f*ck you want into the game and still fit on a 7.95GB Xbox 360 disc.Īll arguments in this thread are now invalid. Out of this number, 137MB is all mission scripting. In DSF, this is 689MB.įAIL MATH ALERT! For f*ck sakes, 5.22GB for the game, 2.73GB leftover. This is the 360 platform, and is the NTSC-NA version, meaning it only has the North America language. GTA doesn't usually have a language selection screen, so the locales being a size issue in GTA V is nil.Īnd finally, the main executable is only 12MB, probably after compression. FMVs are 2.67GB and there are 10 f*cking locales. Want to know the real resource hogs? FMVs. Out of this number, 13.7MB is all mission scripting. 120+ vehicles that are pretty nicely detailed. So that means Los Santos could take up 1GB, if not even that. We're talking about a city with over 200 miles of road (as they say, anyways). I told you, compression is f*cking insane.Ĭity: 507MB. I'll back my case up on my theory of space not being an issue with Driver: San Francisco.Īll of the scripts are compiled LUA, meaning they're f*cking tiny, yet powerful. Believe.ħ50MB - ALL SCRIPTING INCLUDING ARTIFICIAL INTELLIGENCE, MISSIONS, GAME ENGINE, EVERYTHING. Compression these days is f*cking insane. Since 360 discs now support 7.95GB, this is how you could split up space.ģ.25GB - ALL MODELS, TEXTURES, AND THE CITY. So really, anyone who says the story needs to be split up on to 2 discs is uneducated on the subject. But not every mission is going to be at the limit, some may take up as little as 10KB. You could have over 300 missions at a consistent size of 50kb, and it would only take up ~15MB of space on the disc. You should expect to see no more than 50KB per mission for coding. I, as well as a few others, have stated that missions are f*cking tiny. The biggest problem I see in this thread is that there's a bunch of numbnuts who don't know sh*t about game design and programming, yet they try to sound logical by saying "It CLEARLY makes sense to split the game in half when you get to a later portion of the game, that's how L.A.
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